Bring in the 09′ with a NEW Old School Game of the Month
December 31, 2008
That’s right kids, there’s a new Old School Game of the Month up, just in time for your New Year’s Eve festivities!

Campaigning 08: Braid
December 24, 2008
Braid: I was gifted Microsoft points from Souvenir City’s own PostersRise, and I decided to go with a game that has a strong single player experience. I heard great things about Braid over the last few months, and figured now was as good a time as any to jump in. The music is great, sets a good tone for the game, and the time mechanics are fun, yet simple to play with. Controls nice, strong score, and interesting art direction, so far so good.

I open the game to my shadowy character running down some shadowy platform. At the end of this platform I reach a machine with “World 2″ projecting from it. I press the B button next to the machine, and enter W2. Upon my arrival six stalls are in front of me, standing next to each reveals a bit of the story, and apparently I’m off to find a Princess. The reason she’s not around is because the main character, Tim, “made a mistake.”
So onto finding that Princess. The first door leads to “3 Easy Pieces,” which is just as it says it is. I grab all three puzzle pieces, as the ground acts as a tutorial by showing you pictures to illustrate what to do. Next I’m onto “The Cloud Bridge.” First grabbed the key to unlock the gate to the Cloud Bridges, grabbed another two easy puzzle pieces, but could not grab the next two. There’s a puzzle solving area in the middle of this stage, but I did not have all the pieces needed for the puzzle. I moved onto the next room.
“Hunt!” Another easy room. Avoided killing the second monster at first, which led to me using it as a jump boost to get to the platform with the ladder. After killing off all the monsters I opened the door to the puzzle piece. Moved onto the next room, “Leap of Faith,” which was tricky. I grabbed the first puzzle piece by using a movable platform to move a monster towards the piece, then I used that monster for a jump boost. The second piece I grabbed from the Leap of faith jump between the two spiked platforms, a third I grabbed on my way up a ladder. I didn’t grab the fourth one, but found World 2’s castle, a dinosaur came out and told me the Princess was somewhere else, and sent me back to the beginning of the game.

World 2’s “Leap of Faith”
A screen next to World 2’s screen turned on, and said World 3, but I had to go back for the last three puzzle pieces I skipped. I went back to “The Cloud Bridge,” and used two certain puzzle pieces to make a bridge. I used the bridge to get me across to the highest puzzle piece, and then used the bridge to trick the Monster, who walked out onto the bride, and then I moved it away from him, causing him to drop. Another jump boost for the last puzzle piece here, and I went back to “Leap of Faith.” Here I found that I needed to jump boost a monster, who was being shot out of a canon, to get the final puzzle piece. Timing was everything, and the time reversal skill came into play more here than any other part of the World for me. After about ten minutes I acquired the puzzle piece, and went back to “The Cloud Bridge” to finish off the World 2 Puzzle.
Achievements unlocked: Traverse World 2, Solved World 2
Campaigning 08: Gears of War 2 (Hardcore)
December 14, 2008

Gears of War 2: Until now, the Gears of War 2 campaign had remained relatively untouched by me. I couldn’t bring myself to play another boring campaign like the one in Gears of War. Constantly I’d hear friends telling me how “awesome,” “bad ass,” and “epic,” the new campaign was. They’d tell me how everything had been improved. The story this, and boss battles that, but little did I care what they had to say, as I just kept plugging away, ignoring the story mode of the sequel to one of my favorite all time games. That is, until last night…
PostersRise and I decided to embark on the journey through the center of Seram, after a few lackluster late night Horde sessions with random kids on our team. Posters had already beaten the game on Hardcore, but was willing to run through “one mo’ gen,” as I hosted up a match. I had finished the first three parts of Act I or Chapter I, whichever one is the biggest subcategory, so we jumped in right after the part where you must protect Betty, as you ride it to victory. We did work on the Troika/Gas station part, owned the Matrix rip-offs that were called Reavers (I think), and went on to me acquiring four achievements.
1. Collector: Acquire 5 of 41 collectibles
Posters kept walking me up to collectibles as we marched through the chapter. I’d say we missed a few, but I’ll get them on the next playthru (if there is one).
2. Girl About Town: Seen the sights with Betty
I believe I got this right when we finished the second defend Betty Mission. I also acquired Dizzy as a playable character in online modes at this time.
3. That sinking Feeling: Watched Ilma sink
The last story progression achievement I got.
4. Open relationship: Finish 10 chapters on Co-Op
Between what I did with GodhartsYankees whenever it was that we played, and the parts Posters and I finished, I’m on my way.
So far this campaign has reminded me a bit of The Matrix meets Lord of the Rings. I’m not sure if they consciously mean to rip off both movies (and Terminator a bit also) like Mortal Kombat ripped off Big Trouble in Little China, but I think they did. Fought some Kantus’ for the first time in campaign (instead of Horde), and they were even more annoying audibly. I’m not all that impressed with the campaign so far, but it’s also not the worst thing that’s ever happened to me, so I’m sure I’ll finish it up.

Souvenir City
December 12, 2008
Come join the discussion on the forums… Souvenir City
2008: The Games
December 12, 2008

Army of Two (played on: Xbox 360): A decent co-op game at first, but as the game went along, and nothing new happened, it became redundant.
Call of Duty: World at War (played on: Xbox 360): Just can’t get back into the WWII scene. Been there, done that, Pacific or otherwise. Bring on Call of Duty: Nam already.
Castle Crashers (played on: Xbox 360): A great Xbox Live experience the first bunch of times through, but a complete version of this game, with tons of maps to battle through, would have been much more ideal to anyone looking to level their characters up.
The Club (played on: Xbox 360): The least common denominator of shooters. “Let’s go kill a bunch of people in a warehouse for no reason whatsoever!” No thanks.
Condemned 2: Bloodshot (played on: Xbox 360): A first person game that asks for more than shooting, and while the puzzle portions are a bit of fun, and the atmosphere is creepy, the replayability and combat are lacking too much to warrant a purchase.
Devil May Cry 4 (played on: Xbox 360): A great installment into one of the great on-going action series. Dante returns halfway through the game, but the real star is Nero (Virgil’s son/clone?). Non-stop monster battling fun in this great next-gen sequel.
Fable 2 (played on: Xbox 360): If you like a game holding your hand through everything, and only having to tap the A button anytime your character is supposed to be doing something different, then this game is for you!
Facebreaker (played on: Xbox 360): What didn’t everyone learn from Ready 2 Rumble boxing? Boxing games built towards the arcade and not simulation equals fail… Unless it’s Punchout!
Fallout 3 (played on: Xbox 360): Experiencing Fallout 3 for the first time this year was a lot like experiencing No Country For Old Men in theaters for the first time last year. Few experiences in my life standout as more enjoyable. Fallout 3 is everything I could want in a post apocalyptic shooter/rpg.
Far Cry 2 (played on: Xbox 360): Cliche’, Cliche’, unbalanced gunfight, take medicine, drive forever. Rinse. Repeat.
FIFA Street 3 (played on: Xbox 360): Street games just don’t have the longevity of regular sports games because of the lack of players in the games, and no franchise features. FIFA Street 3 has gameplay at a pretty fun level, now to load up on the roster and features.

Jman and Friends debate the existence of Gold Flamethrowers
Gears of War 2 (played on: Xbox 360): An upgraded campaign, an online mode that doesn’t involve playing against a team of cry babies, but a weakened online versus. It’s hard to call Gears of War 2 a downgrade on the first Gears, but the ridiculousness in EPIC removing the stun on people holding their chainsaw in an attacking position, has made online versus broken at best. Still a fun game, but hardly the GOTY candidate I was hoping for.
Geometry Wars: Retro evoled 2 (played on: Xbox 360): The sequel to possibly the most addictive game on the XBLA. Sorely lacking in Online multiplayer, and hard to warrant a purchase for anyone who already owns the original. The added game modes are merely just dressed up training missions for the real game (Evolved).
Grand Theft Auto IV (played on: Xbox 360): This game stepped the GTA free roaming up with no loading different areas of the map, rag doll physics, and cab services. The lack of weapons, different kinds of vehicles, and doing the same missions over and over keeps this game from being perfect, but it’s still leaps and bounds ahead of games like Saints Row 2 (which after viewing at length, I avoided a playthru of).
Guitar Hero: World Tour (played on: Xbox 360): Activision further robs Harmonix of all the greatness it creates. There are a good number of bands on here that I enjoy, that Rock Band doesn’t have (The Mars Volta!), but the presentation here is too dull to keep me coming back.
Left 4 Dead (played on: Xbox 360): Zombies everywhere! I can’t think of a shooter that lived up to the hype better than Valve’s Left 4 Dead. It brought everything it promised (Director A.I., Online multiplayer fun, tons of zombies to kill), which is more than I can say for pretty much any other game this year. If you like a quick pace with your shooting, look no further.
Lego Batman (played on: Xbox 360): A fine installment in the LEGO series, but still not a great game. These games are as face value as they come, and while I love the Batman license more than most any other, this game still didn’t do it for me. A lot of characters in this one to play as, but since they all feel pretty much the same, they’re more like re-skins. Play if you enjoy the Lego series, avoid otherwise.
MLB 08: The Show (played on: PS3): The best baseball game to come out in ages. Next step is getting the Road to the Show mode online. If they did that, MLB 09: The Show could be a system seller for Sony.
Madden NFL 09 (played on: Xbox 360): See: Last decade of Madden games…
Mario Kart WII (played on: Wii): Mario Kart proves to be one of the greatest video gaming series of all time again by re-inventing the wheel, so to speak. Possibly the only game on the Wii that I truly enjoy besides Wii Sports, Mario Kart Wii is an upgrade in the franchise. The implementation of the Wheel controller is perfect for the system and series.
Mirror’s Edge (played on: Xbox 360): Free running the game. If that interests you, that’s cool, but I found nothing redeemable about it. The action stinks, there aren’t enough colors I feel like a lot of the time, and don’t even try getting into the story.

Jman checks on Salcido’s victim
NHL 09 (played on: Xbox 360): NHL 08 + Be a Pro Mode + Stick lifting + way “crunchier” checking animations + EASHL = The best sports game ever released… By far.
Ninja Gaiden 2 (played on: Xbox 360): Some of the least fun you’ll ever have partaking in Boss battles. Ninja Gaiden brings a good bit of fun through the platforming and fighting off other ninja, but when it comes down to the Boss Fights, instead of being fun like DMC 4, they’re quite tedious. Not a better game than Ninja Gaiden for the original Xbox.
PixelJunk Monsters (played on: PS3): The sleeper of 08. Released in late January, this game is the only reason I could ever understand for owning a PS3. If you enjoy a good game of Tower Defense, this game is just for you. The only console TD game I’ve ever played (still haven’t tried Lock’s Quest on DS), and I hope this leads to more releases in the genre.
Rainbow Six: Vegas 2 (played on: Xbox 360): Rainbow Six: Vegas with a sprint button, and a sweet leveling system. An upgrade for sure, but nothing worth an extra 60 dollars.
Rock Band 2 (played on: Xbox 360): Practically the exact same game as far as in song play goes. The new music store option is pretty sweet, and makes purchasing DLC a lot clearer (no more sitting in the XBL Marketplace waiting for the sidebar to scroll up so you can see the name of the band whose song you’re looking at). The ability to port over the majority of Rock Band’s songs makes this game a pretty perfect sequel.
Soul Caliber IV (played on: Xbox 360): I’ve never enjoyed games about character wielding dull swords, axes, and the like, and Soul Caliber IV is no different. If I’m going to play a sword fighting game it’ll start with Bushido and end with Blade.
Star Wars: The Force Unleashed (played on: Xbox 360): This has the same problem as Soul Caliber IV to me, a dull Lightsaber is not a Lightsaber at all, and taking more than one strike to down an enemy goon makes these some dull ass Lightsabers. The story is kind of cool if you are still down with ignoring George Lucas-sized plot holes, and wielding to force to smash TIE Fighters into each other rules, but that’s about it.
Super Street Fighter II Turbo HD Remix (played on: Xbox 360): I eagerly awaited this one, and was not let down by the results. I was mad that you can only play the demo with another person, but a demo isn’t really needed when it comes to this classic series. The gameplay is great, but the XBOX 360 remote still blows when it comes to fighting games, so getting lucky and finding an arcade stick would greatly improve gameplay.
Too Human (played on: Xbox 360): Silicon Knights can sue Epic Games all they want, and blame the Unreal Engine for this game’s failures, but none of it takes away from the fact that this game isn’t good. Some people can look past Too Human’s flaws like those who enjoyed Two Worlds last year, but like that, it’s a lost cause. Fallout 3 came along and showed everyone how Action/RPG’s are to be done, but this game probably stole sixty bucks from a lot of people.
That’s it as far as I can tell. I missed out on some big games due to not owning a Wii, PS3, PSP, or PS2. Hopefully next year I can double the amount of this list, but we’ll see. Maybe I’ll get Gamefly or something like that. Be back with GNS’s, the Gaming Never Sleeps 08 awards, within the week.
Fun with Avatars 2: Electric Boogalo
December 5, 2008
Here are a few more NXE Avatars I’ve concocted to resemble some possibly famous People/Characters…

Elias Koteas from such great films as Zodiac and Teenage Mutant Ninja Turtles


The Spirit of Jazz from the 2nd Series of The Mighty Boosh. Big ups to Laparkea for the contributions on this one.


Just isn’t what I wanted out of a Roy Munson.

Finally Microsoft has released a snowboarding outfit that I allowed my Elias Koteas avatar to rock for the purpose of this posting. I’m pretty excited that they released a whole outfit (and a recolor of the brown dress shoes [black]). I hope MS continues to release these updates.

no new pants

Castlevania: Symphony of the Night: A friend of mine just showed me that you can summon ghosts at the altar in the Northwest part of the Castle. If you sit on the left side you summon a royal ghost that shuts the curtain, and attempts to barrage you with many medieval weapons. If you sit on the right side, a lady ghost shuts the curtain, and attempts a single spear to the heart.
















